Your game
Researched tech
Click a tech to see what researching it would do to alloy/item sell prices, smelt times, and ingredient costs. Laid out like the game's own tech tree — dimmed nodes are other techs that don't affect this tool's math. Base prices never include these bonuses, so toggling a tech on simply means "I've researched this".
Mothership rooms
Enter the level you've purchased for each room (0 = not purchased); the multiplier next to it is the resulting bonus.
Station nodes
Subspace Station tech-node levels (0 = not purchased). Smelting and Crafting boost smelt/craft speed; Value boosts alloy and item sell price. Nodes in a category stack additively into the category total shown next to its name.
Managers
Modules
Modules have no fixed level formula (main effects scale unpredictably; sub-effects are randomly rolled), so enter each effect's current value directly. An effect that boosts more than one category (e.g. a module's main effect often boosts both smelt and craft speed) needs one row per category.
Market
Boosts currently active in your game. Above ×1 is scaled further by the Marketing room above; below ×1 is not.
Stats
Edit stars, time, and ingredient amounts inline. Base price and effective sell price are shown but not directly editable — sell price is base price × stars × the bonuses above, including any market boost set in the Market card. Ores have no craft time or ingredients and never appear in the chart. Tick entities on as you unlock them in-game — turning one on also turns on everything it needs; turning one off also turns off anything that needs it.
Ores
| On | Ore | Stars | Sell price |
|---|
Alloys
| On | Alloy | Stars | Smelt time | Ingredients | Sell price |
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Items
| On | Item | Stars | Craft time | Ingredients | Sell price |
|---|